Hell, when you turn on the game, your person walks out of the bedroom like they just woke up! Can I praise this game any more. You can see the spectators, your crew, you interact with the map itself, your races are presented in event passes.
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YOUR home is an old RV you somehow managed to get off the crew chief from TOCA Race Driver 2, as you travel and win, miscellaneous crap collects around the RV, and gets moved around from time to time. YOU have to navigate your little area, interacting with vehicles, people, and catalogues to do anything. Now, remember that 'Immersion' thing I mentioned, here's why it makes the game.
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I have about half the music tracks on my iPod, if I knew how to get 'Good Love' on there without fuss I'd do it, while the other games have had good but nameless songs.
Next is that a vast majority of the game is a tribute to Colin himself, even using what is claimed as his Impreza, and not to mention the nods to his past here and there, and one specific video I'll mention later. Yes, the X-Games thing can be a turn-off, but the game puts you in the middle of the event, not in some blank world. Again, floating menus of various shades attached to nothing, and the thing is that normally this wouldn't be a knock on the game, as well it shouldn't because it's very organized and easy to use, but DiRT 2 exist. Jump to DiRT 3 now, and instead of floating n cyberspace, you're floating in Ken Block's simulator. DiRT 1 you may as well be an anonymous entity in cyberspace, because everything outside of the racing itself took place in white floating menus with only ambient noise the nameless soundtrack to accompany you. I liked the damage and tuning systems from DiRT 1, and the hillclimbs, and DiRT 3 is technically almost as perfect as the series may get, but I choose 2 over the others for one reason: The immersion of it.Ĭonfused? Well, it's taken me some time to figure it out myself. As for the Codies-Floatie-Physics, CMR3 is a floaty as any game I've played, more so than the LEGIT DiRT games, of which Showdown is not a part of, but it makes them a truly middle-of-the-range racer, meaning you have people moaning it isn't a real sim while you have others moaning it isn't more arcadey, meanwhile I'm over here playing DiRT 2 yet again with a stupid smile on my face. The rallying is great in the named games, but the variety in the DiRT games makes up for the lack of truly different locales. Played the original Colin McRae, Sweden is ? unforgiving, but t was fun too.
The length of the ones we had were great, but it just felt lacking in the locales department, which seems to be a running thing for Codemasters. I just beat career again last November or so. CMR3 was the first in the series I owned.